Discussion about this post

User's avatar
spriteless's avatar

I remember, as a teenager who played computer games in the 90s, noticing that CD rom games could be from any medium. Like, an adventure game where you guide a claymation character through a diorama would seem different than a cartoon going through a drawing or a mix of photography and 3D computer animation. The first 2 weren't new for interaction, I had doll houses and playmats and dolls 3d and 2d. But it was new to do it in a structured way, even if adventure games are barely structured.

FF7 on the playstation was for me the first time a game combined thoughtful gameplay with something like that. I didn't even realize it wasn't as easy to loose as random encounters on Final Fantasy games on NES, or boss fights on the SNES, but there was enough new stuff that I didn't notice until I tried the older games. And scanning the screen for clues was more exciting than ever, since they weren't limited to square tiles.

Expand full comment
Beloved_Masked_Cutie's avatar

Your conclusion is a little different than mine. I see the drift as a blast furnace which we put all of our ideas into and out we got pure gold already. From that point the problem is will we ever think of or have a new idea ever again after the blast furnace thing. Causing things to seem uncomfortable at most and predictable at best. I like the idea, though, that you are maintaining.

Expand full comment
3 more comments...

No posts