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Robin!'s avatar

There's a lot of truth to this model, though I lack the background as a creator. Lots of humanity left on the cutting room floor of the refinery for being less palatable, though the breadth of humanity covers much, much more than what the most popular games reveal. Its less related to the main thrust of this model, but these refineries also put a lot of inertia behind certain stories and characters that, through shallow sequels, don't stand much on their own merit.

Its certainly recognizable that these games can and should exist, and digitally there's technically space for them, but it does feel like there are not enough stages to present the breadth of games that are available. There's lots of overlap between the 4 engines of the refinery process you mentioned, it feels like the Profit Motive doesn't allow much room for anything that isn't already gaining/having gained popularity.

Its easy to say "people are obligated to pursue profit and that controls what they're willing to spend time on creating/curating", but harder to know what to do about it. At least within the realm of creation, creating more works, more meaningful works, with the hope that the machine will notice your efforts (at the cost of adding you as another part of that refinery process) seems like the main way to be. In a world where we didn't have any bills to pay, that might be enough? Hard to feel a good way about it.

Anyways, thanks for writing this, its given me more to think about.

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spriteless's avatar

Artificial selection...

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