The Book of Bumpslash: Design and Coding of Angeline Era
Last Updated 11/28/2024
Welcome to The Book of Bumpslash! This is a free “book” which I plan to slowly fill in with technical design and programming details about every aspect of Angeline Era, so as to be able to pass down the knowledge we learned while making the game.
Table of Contents
Bumpslash Design
Philosophy
Developing the Philosophy
Poise
Damage Formulas
Subweapons and Artifacts
Jumping and Movement
Leveling Up
Hacks / Tricks (2024/11/28)
Gun
Enemies and Bosses
Philosophy
Code Architecture
Process
Hacks / Tricks
Level Design
Philosophy / Developing the Philosophy
Camera Angle, Player to Room Size
Scale Levels
Towns / Shops
Encounters
Process
Treasure and Secrets
Overworld
Motivation, Development
Approach, Process
Game Pacing
Worldbuilding / Story
Art(?)
Future Bumpslash Ideas
Appendix
Development Logs: If referencing these for design, please note that the further back they go, the more likely they are to be inaccurate simply from what we’ve learned from finishing up the game. As of writing (11/28/2024), I think anything before 6/28/2024 could potentially be out of date. This is possible of stuff I’ve written more recently, as we will likely not have a perfect view of the game until the game has been out for a few months (release is likely next summer 2025)