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It's strange and fascinating to imagine how a place made before the boom of 3D games teaches us so much about them. The way games express artistic visions isn't too different from "traditional art", it doesn't have much to do with the theme, but it reminded me of how Child of Light manages to translate a painting into the format of a game.

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Thanks for reading! It's interesting how in recent years there's been a rise in games that are primarily about trying new art styles, with more traditional artists or animators coming into the industry.

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Interesting and in many cases surprising. At the end of last year we had a trilogy of horror games from a saga called Faith, it became quite popular for its "cutscenes" being made based on rotoscoping (there's a talk at GDC if you want to know more). Back in the day we also had a lot of games with experimentalism in the art, but they were overshadowed by time and the lack of word of mouth.

It must be quite strange (in a good way) for developers who made games almost three decades ago to have their games used as a reference or popularization "out of the blue", I'm Brazilian and an example of our game that was resurrected after decades was one called SURREALIDADE - Expressões do Inconsciente from 1999 that, practically, was only appreciated from 2018-2019 when some great youtubers decided to dig it up.

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I'm off to Japan in November and this is climbing high up my list of places to visit on a day trip. So cool! Thanks for sharing!

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Cool! Hope you have fun!

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