Intro In 1995, the game industry had made plenty of headway into 3D game design. Exact & Ultra released PS1 platformer Jumping Flash in April, Nintendo plugged away at Super Mario 64, From Software was working on more King's Field games, while id Software developed
It's strange and fascinating to imagine how a place made before the boom of 3D games teaches us so much about them. The way games express artistic visions isn't too different from "traditional art", it doesn't have much to do with the theme, but it reminded me of how Child of Light manages to translate a painting into the format of a game.
It's strange and fascinating to imagine how a place made before the boom of 3D games teaches us so much about them. The way games express artistic visions isn't too different from "traditional art", it doesn't have much to do with the theme, but it reminded me of how Child of Light manages to translate a painting into the format of a game.
I'm off to Japan in November and this is climbing high up my list of places to visit on a day trip. So cool! Thanks for sharing!