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greg's avatar

Potential for misinterpretation is a neat idea. I feel like death stranding does the opposite. Many of the lore documents plainly spell out an aspect of the world. They don't feel like pieces of writing to be enjoyed by the player. They feel like bits intended for lore youtubers to incorporate in their theories. Other AAA games like Doom Eternal give similar vibes with their lore docs.

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Chris Kubik's avatar

I loved this post man. I feel like my background as a fiction writer has influenced me to take a more formal lens to dialogue in prose, and I’ve often felt a little dissatisfied with the pressure to have literary elements add up to really neat packages of what plot, characterization, and narrative look like. So this study on miscellany was really refreshing and eye-opening!

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