Speaking from 10+ years of game-making, this essay is for anyone engaged in a creative practice who has worried about losing inspiration, 'being too old', or 'getting old'
Often with youth comes a degree of arrogance and ego within creating, an unwillingness to spend "the best time to create" looking at anything older than a set time. No interest to study the past, the foundations of what you like and the medium at large. I think I'm more interested in what people come up with after that youth starts to fade and they have to reckon with their humanity a little.
Often with youth comes a degree of arrogance and ego within creating, an unwillingness to spend "the best time to create" looking at anything older than a set time. No interest to study the past, the foundations of what you like and the medium at large. I think I'm more interested in what people come up with after that youth starts to fade and they have to reckon with their humanity a little.